Web-Based Serious Games and Accessibility: A Systematic Literature Review

Author:  Salvador-Ullauri, Luis; Acosta-Vargas, Patricia; Luján-Mora, Sergio. 2020.

Publication:  Applied Sciences 2020, Vol. 10, Page 7859

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Abstract

Nowadays, serious games, called training or learning games, have been incorporated into teaching and learning processes. Due to the increase of their use, the need to guarantee their accessibility arises in order to include people with disabilities in the educational environments in an integral way. There are reviews of the literature on video games but not on web-based serious games. Serious games are different from the previous ones because their educational processes allow reinforcing learning. This literature review was conducted using the recommendations for systematic reviews proposed by Kitchenham and Petersen. Three independent reviewers searched the ACM Digital Library, IEEE Xplore, Scopus, and Web of Science databases for the most relevant articles published between 2000 and 2020. Review selection and extraction were made using an interactive team approach. We applied the study selection process&rsquos flowchart adapted from the PRISMA statement to filter in three stages. This systematic literature review provides researchers and practitioners with the current state of web-based serious games and accessibility, considering cognitive, motor, and sensory disabilities.

Cite this article

Salvador-Ullauri L, Acosta-Vargas P, Luján-Mora S. Web-Based Serious Games and Accessibility: A Systematic Literature Review. Applied Sciences. 2020; 10(21):7859.https://doi.org/10.3390/app10217859

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